The idea for “Endless Trials,” is to design a fun and challenging semi-hardcore MMO with a focus on endgame content, as opposed to the boring leveling/grinding aspect so common amongst today’s MMOs.
Let’s make raiding great again!
01 / No grind
Each new character will follow a brief introduction quest, and when we say “brief” we mean exactly that.
From there, you get some basic gear and get in on the real action, battling dungeons with your friends, completing daily quests for rep and rewards, farmings for crafting materials, and hanging around the space station with other players.
02 / content
At launch, we aim to deliver 4 dungeons, 2 raids, and 1-2 world bosses, along with several zones for daily missions and crafting materials.
Initially, there will be 4 enemy factions, which users will encounter throughout the content.
03 / endgame
The focus of the game will be on dungeons and raids.
Dungeons will be built for 5-man teams, and raids will most likely be set for team sizes of 10 to 20 players.
Hard modes will be implemented for replay value, allowing players to showcase their awesome achievements!
Empower The Players!
We believe that players should have a say in what an expansion brings, and therefore, we will design a voting system for the players to decide what they want in coming expansion packs and DLCs.
By default, each expansion will include the following:
1 New Raid
Players can then vote for one of the following additional features:
Scientific Expansion: Explore new worlds in hopes of new technologies.
Exploration Expansion: Expand the reach of the Alpha Station and search for new constellations.
Frontier Expansion: Explore new worlds in hopes of creating new alliances or finding new enemies
Currently, there will be 8 player-classes available at launch: Marine, Engineer, Bounty hunter, Explorer, Scientist, Combat Medic, Hacker and Junker.
Each class has their own role to play in a party, and are divided into one of the following roles: Tank, Healer or Utility class.
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Endless Trials has currently been put on hold while developing another game.